I was following this tutorial: https://github.com/SFML/SFML/wiki/Tutorial:-Image-Manager (https://github.com/SFML/SFML/wiki/Tutorial:-Image-Manager)
and when I got to this point:
test_sprite[i].SetImage( img_mgr.get_image( "test.png" ) );
Can you no longer use SetImage()? I'm using SFML 2.3.2
Can anyone Help? and would you suggest turning this ImageManager into a TextureManager?