SFML community forums
Help => General => Topic started by: roccio on August 16, 2016, 02:57:29 pm
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Hello, I read that sfml does not support DDS texture loading, and that make sense to me, but I need to load a DXT1 compressed texture. Does anyone know how can I decompress the image and set the pixels for a sf::Texture?
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Try converting it an application.
http://extension.nirsoft.net/dds
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Do you need to do it on the fly or can you preconvert the texture?
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I need on the fly.