Creates a snapshot event to register the last state of the GameObject
# REWINDING: Saving the current status
8475 ms +Velocity: old( 0, 0) → new( 0, 0)
Display the content of the TimeKeeper's Stack
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# Content of the TimeKeeper:
# Events of the Past
8475 ms +Velocity: old( 0, 0) → new( 0, 0)
6000 ms +ValueChanged: old( 1) → new( 2)
6000 ms +Velocity: old(100, 0) → new( 0, 0)
3327 ms +Translation: old(261, 286) → new(234, 286)
3055 ms +Translation: old(258, 286) → new(234, 286)
2815 ms +Translation: old(259, 286) → new(234, 286)
2559 ms +Translation: old(296, 273) → new(234, 286)
2271 ms +Translation: old(287, 120) → new(268, 273)
1000 ms +ValueChanged: old( 0) → new( 1)
1000 ms +Velocity: old( 0, 0) → new(100, 0)
# Events of the future
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Starts reverse execution of the Stack
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8475 ms +Velocity: old( 0, 0) → new( 0, 0)
6000 ms +ValueChanged: old( 1) → new( 2)
6000 ms +Velocity: old(100, 0) → new( 0, 0)
3327 ms +Translation: old(261, 286) → new(234, 286)
3055 ms +Translation: old(258, 286) → new(234, 286)
2815 ms +Translation: old(259, 286) → new(234, 286)
2559 ms +Translation: old(296, 273) → new(234, 286)
2271 ms +Translation: old(287, 120) → new(268, 273)
1000 ms +ValueChanged: old( 0) → new( 1)
1000 ms +Velocity: old( 0, 0) → new(100, 0)