#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include "thing.h"
int main()
{
sf::RenderWindow window(sf::VideoMode(500, 500), "SFML");
Thing t;
while(window.isOpen())
{
sf::Event event;
while(window.pollEvent(event))
if(event.type == sf::Event::Closed)
window.close();
window.clear();
t.draw( window );
window.display();
}
return 0;
}