SFML community forums
Help => Audio => Topic started by: codetemplar on August 28, 2016, 01:19:17 am
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Hi all,
I am looking at using the audio module in my game and have some questions before I start.
1. I need to compile sfml using visual studio 2005 and I've read that sfml uses c++11 language features which VS2005 has no implementations. Is c++11 used extensively in the audio library making it difficult for me to port?
2. I am only interested in the audio module. Can I take this module on its own without graphics and networking modules etc?
Thanks for any help
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"visual studio 2005"
you know you can get VS 2015 community edition for free
https://beta.visualstudio.com/vs/community/
you can use C#, Visual Basic, F#, C++, R, Python, HTML, JavaScript, TypeScript, Python
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Yes I know, unfortunately I'm locked in with it for this project. Believe me it's not by choice.
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SFML doesn't use anu C++11 features, so it should work with it. Not sure how well the CMake script will work with VS 2005.
The audio module can be used standalone, you just need to link the system.module as well.