void update(sf::Time elapsedTime)
{
std::cout<<"too slow right !!\n";
mWorld.update(elapsedTime);
}
this is the function update from class(game) from SFML GAME DEVELOPMENT
I just added cout and then the game become tooooo slow 1 frame/second
I am in chapter three in the book and I have followed the instructions very well
before adding this cout and in this particular place every thing was good ???