These are the headers I have had to use in my projects to get anything up and running correctly.
#include <GL/glew.h>
#include <GL/wglew.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/OpenGL.hpp>
GLM is a math library I use for creating mat4 variables and doing all my vector rotations, translations, etc.
make sure to also call glewInit();