SFML community forums
General => Feature requests => Topic started by: ZeroZ30o on April 13, 2017, 11:08:09 pm
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What the title says. I think it would be a great feature to have -it would enable music to have a "muffled" effect when airborne/underwater or boost the bass during intense moments.
It may sound like very little but the effect music has in games is extremely underrated.
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Audio effects are part of OpenAL, and exposing them in SFML is definitely something we want to do in the future.
But if you ask "what" and "when", then I have no answer for you, nobody has investigated this subject so far.