SFML community forums
General => Feature requests => Topic started by: nico69 on May 13, 2017, 12:44:44 pm
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Now, the SFML allow us to set a texture as a Sampler2D, but we can't send custom data to shader as a sampler.
Sampler are basicaly dynamic array of vec4.
We need something to allow the program to send Sampler as uniform.