SFML community forums

General => Feature requests => Topic started by: Gawen on August 15, 2007, 08:16:01 pm

Title: File manager
Post by: Gawen on August 15, 2007, 08:16:01 pm
I think useful storing datas in a unique file for multimedia applications, compressed or not.

A file manager natively included in SFML can make easier this kind of handling.

For example,

Code: [Select]
sfFileManager::Open("FolderFoo/FolderBar/Archive.zip/FolderBoo/ArchiveFar.pkg/FinallyTheFile")

Cute no ? ;)
Title: File manager
Post by: Alp on August 15, 2007, 09:53:15 pm
Using this would be useful for storing game datas in a single file. This would be a useful feature. However it has to be put in the "Possible features" section of the TODO list ;)

It's not that important, althought you can work on it :)
Title: File manager
Post by: Laurent on August 16, 2007, 09:30:41 am
I had this idea some time ago, and I even started to implement it. It's not one of the most important things to add, but I think it will be done soon ;)
Title: File manager
Post by: CareBear on November 07, 2007, 08:28:22 pm
Maybe pick this up for the Roadmap as well?
With using zip or 7-zip (www.7-zip.org) files/formats as archive :)
Title: File manager
Post by: Laurent on November 08, 2007, 02:12:11 am
Yep, it will be added.
Title: File manager
Post by: Lord Delvin on November 08, 2007, 09:17:20 am
Uh that's nice...ahm may I contribute some code, as I'd really like to see this feature and you could focus on something more interesting.
mfg
Lord Delvin
Title: File manager
Post by: DrEvil on November 09, 2007, 02:45:44 am
Considered using PhysFS? Maybe with a C++ wrapper ? It's a pretty nice file system I use for a couple projects.
Title: File manager
Post by: Laurent on November 09, 2007, 03:43:41 am
PhysFS looks really interesting, I'll do some tests with it. Thanks for the suggestion.