SFML community forums

General => Feature requests => Topic started by: kryton9 on May 31, 2017, 08:12:17 am

Title: Quake Style Console Here is a Project
Post by: kryton9 on May 31, 2017, 08:12:17 am
This looks like a really cool project that could be integrated with SFML for a quake style console window to change variables of a program on the fly without having a massive gui interface.

Here is the project link. They have interfaces for glut and FLTK, perhaps if they could work with the team here to add an interface to SFML?

https://github.com/arpg/CVars
Title: Re: Quake Style Console Here is a Project
Post by: eXpl0it3r on May 31, 2017, 02:03:14 pm
I don't really see the use case for this in SFML. Quake style consoles are a neat development feature, but not something essential and you can easily build one on top of SFML, as many have done so in the past.
Also keep in mind, SFML is not a game engine, but a C++ library that provides an API for basic/essentially multimedia functions.
Title: Re: Quake Style Console Here is a Project
Post by: FRex on May 31, 2017, 11:52:46 pm
While I love in game consoles, this makes little sense. SFML has right now 0 such input processing tools/widgets of its own, it just gives you the input, allows drawing graphics and so on and you can make a console or bind one to SFML with it all yourself.
Title: Re: Quake Style Console Here is a Project
Post by: kryton9 on June 01, 2017, 12:14:46 am
Thanks, I see now that SFML wants to tweak where it is at and the feature set is fine where it is at. I can understand and appreciate that.