SFML community forums
Help => Graphics => Topic started by: HeinzK on August 25, 2017, 02:41:52 pm
-
deleted
-
See this thread (https://en.sfml-dev.org/forums/index.php?topic=22380.msg157394#msg157394).
-
When dealing with float coordinates and their innaccuracy, == 0 doesn't mean much.
-
Integers don't help here. Integers are the corners of the pixels. To display a vertex point to display as a pixel, it needs to be in the centre of the pixel, not at its corner.
Make sure you read what eXpl0it3r's links above; it has a diagram and everything!