SFML community forums
General => SFML projects => Topic started by: Tigre Pablito on November 03, 2017, 02:23:53 am
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Hi Ladies and Guys
Now I'm working on a new Super Mario remake, much better than before ones. By now, you can choose from level 1-1 to 2-6. There is better level design, new enemies, and you can choose all of the classic power ups and suits (except the frog suit). The engine is very improved too. In most levels you can go to a bonus level through a pipe (where there's no piranna plant).
It's made with C# and SFML.Net 2.2
Download link
https://www.dropbox.com/s/ueyugzpyktbtrad/Super%20Mario%20Game%20Coded%20By%20Fan.rar?dl=0
(you can take knocked shells with pressing RAlt, and kick it or throw your weapon with RCtrl)
Hope you like it, and feel free to criticize and give feedback
EDIT: It's built for x86
EDIT (Nov-8) UPLOAD: Now there are levels up to 4-4 (?-6 is Kuppa level) ... may I finish 4-5 and 4-6 today or tomorrow
EDIT (Nov-9) UPLOAD: Now game is completed up to 4-6
Pablo
(Bs As)
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cOOL :) :) :) :) :) :) :)
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Screenshots and/or gameplay videos greatly help with project presentations. :)
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cOOL :) :) :) :) :) :) :)
Thanks lukaius!
Screenshots and/or gameplay videos greatly help with project presentations. :)
Hi Tank,
You're right, but the only problem for making a video is that my CPU is weak for running OBS correctly, so I'll have to get some other PC lent. I have just uploaded screenshots. Hope you and other members like them. And if any member would like to make a video and upload it here, that would be highly appreciated. Otherwise, I'll get busy of that.
Thanks you both for your replies
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That looks sweet! Did you make everything yourself?
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That looks sweet! Did you make everything yourself?
Thanks!
Yes, I did. The graphics were almost all taken from Internet. I made the code of the game, so as the code of the level editor, and designed the levels.
Now there are levels from 1-1 to 4-6
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Yes, I did. The graphics were almost all taken from Internet.
So rather "No, I didn't". ;-) Keep it going, looks interesting.
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So rather "No, I didn't". ;-)
I thought you referred to the code. I'm not an artist, just a programmer :P. I think the interesting matter (and challenge) about making video games is the logical diagramming, not drawing :). Obviously the game's craft is also vital. But that is easy to obtain, a brain that reasons not that much ;).
Keep it going, looks interesting.
Thank you very much! ;D
If you would like to see a game where I drew almost all the graphics, you can see "Massacre. A poor 2D Space Shooter" in this same board. :D
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I think the interesting matter (and challenge) about making video games is the logical diagramming, not drawing
yes, but programming takes only about 25-30% of time. Another 30% is level design. Another 30% is drawing/finding arts. And 10% something else... That's why i have about 5-6 abandoned projects :D
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That's why i have about 5-6 abandoned projects :D
And you're already a good example of someone who *does* finish games. :-)
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That's why i have about 5-6 abandoned projects :D
And you're already a good example of someone who *does* finish games. :-)
thank you :)