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General => General discussions => Topic started by: andreaszdw on March 02, 2008, 05:45:05 pm

Title: collision detection
Post by: andreaszdw on March 02, 2008, 05:45:05 pm
Hello,

has anyone a library with pixel-perfect-collision-detection, which can be used with SFML?

Andreas
Title: collision detection
Post by: Kingdom of Fish on March 02, 2008, 06:34:48 pm
First of all, i have no idea about there being any such libraries.

Secondly: I'm just curious but what do you want with a pixel perfection?
Title: collision detection
Post by: zarka on March 02, 2008, 09:10:49 pm
not that i know of no..

here is a article on how you might implement pixel intersection (doesnt have anything to do with SFML tough.. )

http://www.gamedev.net/reference/articles/article735.asp
Title: collision detection
Post by: Aszarsha on March 19, 2008, 12:04:38 am
Box2D, of course, do not use pixel-perfect of something of this kind. It's more than a collision library, it's a physics simulation library.
In the same kind, there is Chipmunk (http://wiki.slembcke.net/main/published/Chipmunk) which I know some member use with SFML to develop their games.