SFML community forums
Help => Graphics => Topic started by: GSerum on May 17, 2018, 10:30:42 pm
-
hey hey,
I'm currently trying to find a way to detect collisions between a stretched circleshape and a normal circleshape.
The stretched circleShape is scaled by (2.2, 1.1) aka 2:1 and i like know how to detect collision between the two in all 360 degrees of approach.
Any functions to simply check if pixels of 2 SFML Shapes are overlapping?
Kind regards
-
Maybe this article will be of some interesting reading for you to find a solution to your problem:
http://yehar.com/blog/?p=2926