For some reason our screen looks like it's shifted downwards by about 180 pixels or so.
Image: https://imgur.com/slhCOwy (https://imgur.com/slhCOwy)
Here's how we create our window:
ContextSettings settings;
settings.antialiasingLevel = 4;
RenderWindow window(VideoMode(static_cast<unsigned int>(Variables::PIXEL_WIDTH),
static_cast<unsigned int>(Variables::PIXEL_HEIGHT)),
Variables::GAME_NAME, sf::Style::Fullscreen, settings);
Furthermore we never edit the window.
Where the Pixel width and Pixel height are simply the screen resolution (1920x1200).
When setting the pixel height to a lower value, the screen looks like this (1920x900): https://imgur.com/a/cD34FiR (https://imgur.com/a/cD34FiR)
So that basically takes the screen height being too high out of the picture as cause.
But those laptops surely run dual-GPU. When you right click the application and select "Run with Nvidia GPU" do you still get the issue?
We're running an sh script to run the game in CLion, when using: lspci -v | grep VGA
In the command line, i get the following:
00:02.0 VGA compatible controller: Intel Corporation Device 591b (rev 04) (prog-if 00 [VGA controller])
01:00.0 VGA compatible controller: NVIDIA Corporation Device 13b6 (rev a2) (prog-if 00 [VGA controller])
Since you seem to run on a Linux, what distro are you using with what window manager (usually belongs in the first post ;) )?
So did you check on which GPU the application runs on?
Distributor ID: Ubuntu
Description: Ubuntu 16.04.4 LTS
Release: 16.04
Codename: xenial
I'm using GNome but not everyone in the team is, some use the default window manager.
I did check which GPU drivers were active, and could only find that the laptop was set in hybrid mode, and thus using both?