SFML community forums
Help => Graphics => Topic started by: panithadrum on April 09, 2010, 07:30:08 pm
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The code is
#if defined(SFML_SYSTEM_WINDOWS)
#include <SFML/Graphics/Win32/RenderImageImplPBuffer.hpp>
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
#include <SFML/Graphics/Linux/RenderImageImplPBuffer.hpp>
#elif defined(SFML_SYSTEM_WINDOWS)
#include <SFML/Graphics/MacOSX/RenderImageImplPBuffer.hpp>
#endif
Notice the MacOSX related line... #elif defined(SFML_SYSTEM_WINDOWS)
Shouldn't that line be SFML_SYSTEM_MACOS?
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Fixed, thanks.
But it won't help much, the Mac OS X port is totally unmaintained in SFML 2.