SFML community forums
Help => General => Topic started by: Anbcdeptraivkl on July 03, 2018, 03:43:03 pm
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SO a while ago i came across the SFML Game Development by Examples Books. Everything is great and fun until Chapter 4, where everything suddenly became over-complicated. But maybe it's just me
So I'm here asking you guys, is it necessary to implement an Event Manager like in the books, and is there any simpler and more approachable ways
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It's absolutely not necessary, no.
However, the book is probably trying to teach concepts that scale so that larger projects are easier to work with so it's probably a good idea to stick with it (even if you get help to get through it) rather than discarding it now and finding things get a bit 'sticky' when your projects get larger.
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Thank for your help!