SFML community forums
Help => Graphics => Topic started by: bostonbrooks on July 08, 2018, 08:25:12 am
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How come when I use sfTexture_copy everything goes as expected,
But if I create a Sprite based on the source texture and draw it to a RenderTexture that contains the destination texture, the result is a mirror image of what I was hoping for.
I can work around this by setting the y-scale of the sprite to -1 but I'd like to know why this behavior occurs in the first place.
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You have to call display for RenderTexture like you would for a RenderWindow.
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I have.
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IIRC it was a bug that already got fixed on the master branch.