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Help => General => Topic started by: GamDev on October 21, 2018, 06:57:09 pm

Title: procedural map filling
Post by: GamDev on October 21, 2018, 06:57:09 pm
Hi, I am generating a map using perlin noise.
But I do not know how to fill the generated map with trees, grass, bushes, etc.
Is it possible to fill the game map using perlin noise?
Title: Re: procedural map filling
Post by: eXpl0it3r on October 21, 2018, 07:32:16 pm
What do you mean with "fill"?
Title: Re: procedural map filling
Post by: GamDev on October 21, 2018, 07:35:10 pm
generated map with trees, grass, bushes, etc.
procedural content generation
Title: Re: procedural map filling
Post by: fallahn on October 21, 2018, 09:59:33 pm
If you can bear to read it all I wrote a few posts a while back on creating an 'infinte' procedurally generated map. The first part is here (https://trederia.blogspot.com/2016/11/procedural-2d-terrain-part-1.html).