SFML community forums
Help => Graphics => Topic started by: Sivak on April 15, 2010, 09:17:39 pm
-
Hey there.
I've implemented my own time control system that is working pretty well, but naturally the FPS and vsync are not equal and thus it produces a screen tear artifact. This is ONLY in fullscreen mode.
Is there an easy way to address this? I've been reading about double buffering, but have no idea how to actually go about it.
Help/thoughts appreciated, thanks.
-
Did you try sf::RenderWindow::UseVerticalSync()?
-
EDIT: Disregard this post. Thanks.