SFML community forums
Help => Graphics => Topic started by: Disch on April 17, 2010, 01:58:23 pm
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Is there any way to render 3D textured polygons through SFML? Or is it strictly 2D only?
What about other 3D effects like lights, bump-mapping, etc?
If not, is there a way to use sf::Image for loading textures, but then interface with OpenGL directly for rendering instead of using SFML's rendering classes? (Similar to how you can use SDL to set up a window, but then can use OpenGL directly and never have to touch SDL's blitting functions).
Thanks!
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Yes. There is a tutorial, a sample and many posts on this forum on how to use SFML together with OpenGL ;)
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=P
I guess I should do a better job of searching first! That's what I get for posting so early.
Thanks.