SFML community forums

Help => Graphics => Topic started by: Disch on April 17, 2010, 01:58:23 pm

Title: 3D / 2.5D interface?
Post by: Disch on April 17, 2010, 01:58:23 pm
Is there any way to render 3D textured polygons through SFML?  Or is it strictly 2D only?

What about other 3D effects like lights, bump-mapping, etc?

If not, is there a way to use sf::Image for loading textures, but then interface with OpenGL directly for rendering instead of using SFML's rendering classes?  (Similar to how you can use SDL to set up a window, but then can use OpenGL directly and never have to touch SDL's blitting functions).

Thanks!
Title: 3D / 2.5D interface?
Post by: Laurent on April 17, 2010, 01:59:53 pm
Yes. There is a tutorial, a sample and many posts on this forum on how to use SFML together with OpenGL ;)
Title: 3D / 2.5D interface?
Post by: Disch on April 17, 2010, 02:02:15 pm
=P

I guess I should do a better job of searching first!  That's what I get for posting so early.

Thanks.