SFML community forums
Help => Graphics => Topic started by: booncoder on April 21, 2010, 03:21:50 pm
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How can i access the width and height of a sprite to implement collision using bounding boxes?
i know there is a getSize() sprite function but it is in the form of a vector2f does that get the width and height or just the x and y poistion.
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sf::Sprite::GetSize() is perfectly fine. Its x component represents the width, and its y component the height.