SFML community forums
Help => General => Topic started by: alx123 on April 23, 2010, 11:46:55 pm
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Hi everyone.
I'm a beginner in graphics programming and in SFML, and I wanted to know how would you define different areas for a game.
In the game i`m making(Breakout clone) I would like something like this.
(http://i42.tinypic.com/2w31bn5.png)(A fast sketch I made)
Thanks for your time
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Well, i would simply draw the sprites in the game area, and the text stuff in the box right to the game area... What are you curious about, exactly?
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For the game area, you could use one or multiple sf::View, defining the viewport (with values between 0 and 1).
For your HUD elements, just draw them on the screen in the default view.