float a = 5.f,
b = 6.f,
x = 8.f,
y = 9.f;
sf::Vector2f apos(a, b);
sf::Vector2f bpos(x, y);
sf::Vector2f cpos;
cpos = apos + bpos; // 13 and 15
cpos = apos - bpos; // -3 and -3
// however
cpos = apos * bpos; // error no match for operator*
// But a scalar value works such as
cpos = apos * 4.f // output is 20 and 24