SFML community forums
Help => Graphics => Topic started by: John doe on December 02, 2019, 11:45:42 pm
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Hey everyone,
I know that my question may seem so stupid, but I just began learning SFML and don't know much here. I was wondering how can I make my sprite fit the screen. I don't mean if I resized because I've seen so many posts on this. I mean normally when I set a sprite how to make it stretched out to fit the whole window no matter what their sizes are
Please any help
Thank you
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Make a view the same size as the sprite. Or scale the sprite.
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Just to be clear, you can scale the sprite in-code using sprite.setScale() so you wouldn't - in this case - need to externally scale the original image.
You could also just use a sf::RectangleShape and give it the texture you want. Then, you can give the rectangle any size you want; it isn't locked to the texture rectangle in the same way that a sprite is.