SFML community forums
General => SFML projects => Topic started by: BBQDev on September 28, 2021, 03:54:55 pm
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I finally learned C and decided a good project would be to port Linux Doom to CSFML, sound is currently being worked on but for now it's silent, also you can't save as keyboard input is broken
https://youtu.be/PzYRFGarMYc
https://github.com/BBQGiraffe/Neapolitan-Doom
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Oh look, I recognize this project from Twitter ;D
I think sound is quite tricky, just because I remember two people project porting DOOM and they both struggled with it.
Great to see your progress!
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thanks :)
sounds should be easy to implement since it's just loading a pcm sound into an array and playing it back using an index, although I've said the same thing about literally all my projects that involved audio and those resulted in 4AM headaches
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ported the timing code to SFML, I'll publish release 0.01 once I finish implementing pcm sound and midi
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got sound implemented, still trying to get text input and libtimidity to behave
https://www.youtube.com/watch?v=cZGekRpvXkE
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this project has grown quite a bit since I last posted, it has some basic lua implementation and runs at double the resolution
https://youtu.be/L1CF2pMlksI (https://youtu.be/L1CF2pMlksI)