SFML community forums
General => SFML website => Topic started by: Speaker-to-Animals on September 04, 2023, 07:08:07 pm
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Google Chrome (Version 116.0.5845.141 (Official Build) (64-bit)) on Windows 10 (Windows 10 Home, 64-bit operating system, x64-based processor) is blocking download of "GCC 13.1.0 MinGW (DW2) - 32-bit" from the SFML 2.6.0 download page, flagging it as a dangerous download. (It doesn't allow you to override this warning and download it anyway.) It does *not* do this for the 64-bit version. Does anyone know why?
Notes on the download page say that, unless you have a special reason for building 64-bit (e.g. extensive memory use), to build 32-bit when targeting Windows OSes. Is this still true in 2023? I'm using VS Code for this project, which is why I'm trying to download this version.
Thanks in advance.
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Yeah, distributing binaries always runs with the risk of being flagged as false positives.
When I get time, I'll try and file a false-positive report with the respective AV...
Notes on the download page say that, unless you have a special reason for building 64-bit (e.g. extensive memory use), to build 32-bit when targeting Windows OSes. Is this still true in 2023?
Not specifically. You get a "broader" support with 32bits and AAA games have other reasons to stick with 32bits, but practically speaking that advice is outdated indeed, especially when you check the Valve Hardware Survey (https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam) with 0.08% and falling on Windows 7, which is about the last 32bit OS to seriously ship 32bit variants.