SFML community forums
Help => General => Topic started by: paul2024 on December 28, 2023, 10:36:51 am
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I have developed a game for Windows using SFML, but when I run it I get a warning from Norton.
Please see attached images for details.
Any idea how I can get around this?
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It's a false positive that just detects the global keyboard hook that SFML uses when you use sf::Keyboard::isKeyPressed(). You can report it to Norton and hope they mark it as false positive. Alternatively, you might consider just using events instead of sf::Keyboard::isKeyPressed() to handle input.
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Thanks for that. I'll look into adjusting my code as you suggested.