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General => General discussions => Topic started by: Wibbs on July 30, 2010, 08:11:43 pm

Title: How stable is the API for SFML 2.0 now?
Post by: Wibbs on July 30, 2010, 08:11:43 pm
Hi,

The title says it all really.  I'm currently using 1.6, but am very soon going to have to make some significant changes to the GUI for my game.  If the API for 2.0 is relatively stable then I would probably consider converting across, so any estimation on this would be extremely helpful.

Thanks,

Wibbs
Title: How stable is the API for SFML 2.0 now?
Post by: Klaim on July 30, 2010, 08:35:32 pm
Same questino here, I've used SFML 1.6 for a prototype (will post about it soon) but I'm really interested in the new version for other prototypes so I'd like to know if I can already help by using the current 2.0 trunk or is it too early?
Title: How stable is the API for SFML 2.0 now?
Post by: Laurent on July 30, 2010, 09:16:40 pm
If you talk about bugs and weird stuff, it's very stable.

If you talk about the API, the system, window, audio and network will probably not change until the final release. Only parts the graphics module may be modified.
Title: How stable is the API for SFML 2.0 now?
Post by: Wibbs on July 31, 2010, 12:27:31 am
Are there any tutorials available that take you through the main changes to the API, or is it a case of going through the documentation?
Title: How stable is the API for SFML 2.0 now?
Post by: Laurent on July 31, 2010, 08:59:50 am
There are no tutorials yet, I don't want to start writting them before the API is stable enough.

But I improved the documentation a lot, it should be enough to start.