SFML community forums

General => General discussions => Topic started by: beauharlan on August 08, 2024, 06:03:56 am

Title: Use OpenGL or SFML for raycasting
Post by: beauharlan on August 08, 2024, 06:03:56 am
Hello, I'm creating a game for a C/C++ class project. Which one should I use to create doom copy? Thank.
Title: Re: Use OpenGL or SFML for raycasting
Post by: eXpl0it3r on August 08, 2024, 07:51:13 am
Instead of raycasting, you'd probably ideally implement a Doom clone with actual 3D environments, as such, you'll need to use OpenGL directly.