SFML community forums
General => General discussions => Topic started by: beauharlan on August 08, 2024, 06:03:56 am
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Hello, I'm creating a game for a C/C++ class project. Which one should I use to create doom copy? Thank.
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Instead of raycasting, you'd probably ideally implement a Doom clone with actual 3D environments, as such, you'll need to use OpenGL directly.