SFML community forums

General => Feature requests => Topic started by: panithadrum on September 07, 2010, 09:14:37 pm

Title: OpenGL coordinates
Post by: panithadrum on September 07, 2010, 09:14:37 pm
Since SFML is prepared to work along OpenGL, and I am mixing OpenGL with SFML, I wonder if SFML coordinates could be like OpenGL are.

(Yes, I repeated two words three times :P)
Title: OpenGL coordinates
Post by: Laurent on September 07, 2010, 10:11:02 pm
Quote
I wonder if SFML coordinates could be like OpenGL are

And how are OpenGL coordinates :?:
Title: OpenGL coordinates
Post by: panithadrum on September 07, 2010, 10:37:53 pm
Sorry, I went crazy for a few minutes, and made a request without meaning or foundation. I was talking about the 2D coordinates origin, which can be configured as you like in OpenGL itself.

Forgive it, please!  :D
Title: OpenGL coordinates
Post by: Laurent on September 07, 2010, 11:07:53 pm
Yes you can, but it won't only be the origin, everything will be reverted (ie. things will be upside down).