SFML community forums
General => Feature requests => Topic started by: panithadrum on September 07, 2010, 09:14:37 pm
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Since SFML is prepared to work along OpenGL, and I am mixing OpenGL with SFML, I wonder if SFML coordinates could be like OpenGL are.
(Yes, I repeated two words three times :P)
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I wonder if SFML coordinates could be like OpenGL are
And how are OpenGL coordinates :?:
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Sorry, I went crazy for a few minutes, and made a request without meaning or foundation. I was talking about the 2D coordinates origin, which can be configured as you like in OpenGL itself.
Forgive it, please! :D
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Yes you can, but it won't only be the origin, everything will be reverted (ie. things will be upside down).