SFML community forums
Help => Graphics => Topic started by: Blaze on November 06, 2010, 08:44:31 am
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I'm using SFML 2.0 to play around with some GL 4.0 stuff(tessellation shaders).
I'm guessing I should be building my own class to handle these shaders rather then trying to use sf::Shader? I should just use sf::Shader for pixel/fragment shaders I guess.
Thanks
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Yes. I'm not even sure if sf::Shader is OpenGL 4.0 compliant.