SFML community forums

Help => Graphics => Topic started by: Blaze on November 06, 2010, 08:44:31 am

Title: SFML 2.0/OpenGL 4.0
Post by: Blaze on November 06, 2010, 08:44:31 am
I'm using SFML 2.0 to play around with some GL 4.0 stuff(tessellation shaders).

I'm guessing I should be building my own class to handle these shaders rather then trying to use sf::Shader?  I should just use sf::Shader for pixel/fragment shaders I guess.

Thanks
Title: SFML 2.0/OpenGL 4.0
Post by: Laurent on November 06, 2010, 10:03:07 am
Yes. I'm not even sure if sf::Shader is OpenGL 4.0 compliant.