SFML community forums
General => General discussions => Topic started by: inlinevoid on November 07, 2010, 12:51:25 pm
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Alright so, quick question:
The functionality contained in Graphics.hpp is just a high-level interface to OpenGL, correct?
If so, what would be the advantages/disadvantages of using OpenGL instead of SFML's graphics?
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I guess it's easier?
Like the name of SFML says, Simple ;)
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SFML is a layer on top of OpenGL. So it is simpler but has less features.
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That's what I thought, thanks. :D