SFML community forums

General => General discussions => Topic started by: inlinevoid on November 07, 2010, 12:51:25 pm

Title: SFML/OGL graphic differences?
Post by: inlinevoid on November 07, 2010, 12:51:25 pm
Alright so, quick question:

The functionality contained in Graphics.hpp is just a high-level interface to OpenGL, correct?

If so, what would be the advantages/disadvantages of using OpenGL instead of SFML's graphics?
Title: SFML/OGL graphic differences?
Post by: Groogy on November 07, 2010, 01:09:47 pm
I guess it's easier?

Like the name of SFML says, Simple ;)
Title: SFML/OGL graphic differences?
Post by: Laurent on November 07, 2010, 01:11:27 pm
SFML is a layer on top of OpenGL. So it is simpler but has less features.
Title: SFML/OGL graphic differences?
Post by: inlinevoid on November 07, 2010, 07:32:56 pm
That's what I thought, thanks. :D