SFML community forums
Help => Window => Topic started by: mercurio7891 on December 27, 2010, 08:10:00 am
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Hi I was wondering is there anyway to specify the channel size for each RGBA component when creating the window/opengl context?
regards
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Nop. Why?
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ahh, I was just wondering if 32bpp would R8G8B8A8? and 24 would mean R8G8B8A0?
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Yes it does.