SFML community forums
Help => General => Topic started by: inlinevoid on January 07, 2011, 09:15:39 pm
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I've just switched from XP 32-bit on to 7 64-bit and can't seem to get my projects to work anymore. The problem is strange: the code compiles without any errors/warning but the renderwindow doesn't pop up, only the console window (which is frozen, I've tried some couts).
Oh and precompiled SFML samples run just fine.
Any thoughts?
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What language are you using? Is your code compiling different due to being on x86-64, or is it forced to compile for x86?
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C++. I'm not compiling the code any differently then what I did on XP, so I'm guessing my IDE is forcing it to compile for x86 seeing as how my configuration is set to compile for Win32.
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Do you have Catalyst 10.12 or 10.11 installed? This drivers are incompatible to SFML. Switch back to 10.10e.
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Ahh, I do have Catalyst 10.11. But would this prevent me from just compiling SFML programs? I can run the precompiled samples just fine.
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Using static libraries helps also.
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Alright, I've reverted back to version 10.10e and I'm pleased to confirm that everything is working properly now.
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Yeah. i had this problem also, i fixed it by partitioning my hard drive and dual booting it so i have xp for programing and windows 7 for gaming but now that i have seen this i gonna test this
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Mr.X YOU ARE A GENIUS!!
i had this problem 2 and as i said i dual booted it but thats annoying, now i have it working just fine too, thank you soo much!