SFML community forums

General => General discussions => Topic started by: wvtrammell on January 27, 2011, 05:26:13 pm

Title: Graphics vs window based
Post by: wvtrammell on January 27, 2011, 05:26:13 pm
I have done some simple C++ on a MAC with an Intel processor and now wish to try SFML.  I down loaded and installed and down loaded the tutorial Getting Started.  It is very good but I have one question.  What determines whether I choose Graphics based or Window based option?
Thanks
Warren Trammell
Title: Graphics vs window based
Post by: Laurent on January 27, 2011, 05:59:42 pm
The window module is only able to create a window with an OpenGL context inside. Then it's up to you to draw inside it with OpenGL.

The graphics module provides higher-level 2D primitives so that you don't have to use OpenGL to draw stuff.
Title: Thanks
Post by: wvtrammell on January 27, 2011, 06:37:14 pm
Thank you
Warren