SFML community forums
Help => Graphics => Topic started by: recharge330 on February 05, 2011, 09:08:01 pm
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I been looking around but I can't figure out how to match the rotation of the sprite with the body in Box2D. Whenever I try the sprite will just continue to spin after the object has stopped moving. I don't know enough about radians and angles to try to figure out how to stop it from passing the correct angle. Any help would be much appreciated.
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http://www.sfml-dev.org/forum/viewtopic.php?t=205
Looks like the answer you're looking for. ;)
In Laurent's example, 1.158f should be your body's rotation.
(and "return Deg" should be "return Rad")
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Thanks, I was using rotate instead of SetRotation. It works perfectly now.