SFML community forums

Help => Graphics => Topic started by: Sc00by22 on February 24, 2011, 06:39:52 pm

Title: All good.
Post by: Sc00by22 on February 24, 2011, 06:39:52 pm
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Title: Image copy work around?
Post by: devlin on February 24, 2011, 07:34:00 pm
Why not put the tiles into sprites and draw them at a negative position?

When you're copying using negative values, you're copying outside of memory bounds - making your program crash.