SFML community forums
Help => Graphics => Topic started by: Jamin Grey on February 26, 2011, 07:03:42 am
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Can I do offscreen rendering in SFML 1.6? If so, how?
I notice there is a sf::RenderTarget that sf::RenderWindow uses - does it work, if I inherit it and make my own render target? Is there third party SFML additions that supply offscreen rendering?
I'm aware of sf::RenderImage in SFML 2, but I'm using 1.6 for now, until I'm 100% certain about Mac OSX stability by an official SFML 2 release for it.
Thanks in advance!
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From what I remember you can't do this with SFML 1.x only. You have to use OpenGL.
I'm aware of sf::RenderImage in SFML 2, but I'm using 1.6 for now, until I'm 100% certain about Mac OSX stability by an official SFML 2 release for it.
You could use it and send me a bunch of bug report so I can improve it. :) (Currently there is no major bug known; and there are two thing unimplemented yet : Joystick and external handling.)
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Thanks. Guess I'll migrate to SFML 2 then.
I'd love to help with developing the Mac OSX version, but uh, I don't have Mac OSX. :o I'm just very optimistic that my project will be enough of a commerical success that I'll have to port it later. :wink: