SFML community forums
Bindings - other languages => DotNet => Topic started by: on April 01, 2011, 07:36:51 am
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I'm trying to rotate a sprite group... but I notice that can't change the matrix or something like that. I only can translate and scale the view of RenderWindow instance, but not rotate it... so, how can I do something like that? (I don't want to recalculate the final position for EVERY sprite... so... what can I do?)
(Sorry for my english :( , I'm spanish speaker only...)