SFML community forums
General => SFML projects => Topic started by: mitch on May 02, 2011, 10:13:37 am
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Yet again, I've made another game for Ludum Dare (http://ludumdare.com/compo) :D
(http://mitchdev.com/projects/ld20/media/Screen15.png)
It's a rather simple side on shooter, where you fight your way through (literally) endless waves of enemies, that get harder with each wave.
There are a few little bugs in it, and the difficulty might not be quite right (It was built in 48 hours :P), but it is playable.
The game and source code can be downloaded from here (http://mitchdev.com/projects/ld20/) (Download Release-Patch01.zip).
There is also a timelapse of it's development here (http://www.youtube.com/watch?v=4fHk8a3zvy0).
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Very funny game :D
As you might know, there is a walking bug: The keys A and D often have no effect when I am standing, I can only jump away. And I find the golden pistol too weak for its price. And in the main menu, there is no text on the buttons.
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Thanks, I wasn't aware that no text was being drawn on the main menu.
I think that I've fixed the walking bug as well, I haven't been able to get stuck yet (I changed the collision detection code, and changed the game to use a fixed time step instead of a dynamic one).
I also buffed up the golden pistol a tad as well :D (Increased the damage it deals, and lowered the cool down time).
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Jajaja, looks like a BoxHead except the monsters are armed :D
You have GOT to teach me how you made the tile engine
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This game is brilliant! Also, the source code is very clean and it runs very smoothly. It's pretty difficult but I might just be bad at platformers, definitely my kind of game! :) Graphics are excellent and retro. There is a glitch with the tiles though that when you jump they seem to have gaps in between them at times. The random generation of the maps is very neat!
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I just run out of ammo right away. How do you get more?
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I think you have to press R. Maybe it's also moving the mouse off the screen, I don't remember ;)
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You have GOT to teach me how you made the tile engine
It's a fairly simple approach to it, it's basically all in a quad-tree. I'll try to write up something about it in the next few weeks though.
... It's pretty difficult but I might just be bad at platformers, definitely my kind of game!
Yeah, after submitting it, I realised that the difficulty is fairly brutal :P
I just run out of ammo right away. How do you get more?
As Nexus has already mentioned, you should be able to reload using R.