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General => SFML projects => Topic started by: mitch on May 02, 2011, 10:13:37 am

Title: Isolation
Post by: mitch on May 02, 2011, 10:13:37 am
Yet again, I've made another game for Ludum Dare (http://ludumdare.com/compo) :D

(http://mitchdev.com/projects/ld20/media/Screen15.png)

It's a rather simple side on shooter, where you fight your way through (literally) endless waves of enemies, that get harder with each wave.

There are a few little bugs in it, and the difficulty might not be quite right (It was built in 48 hours :P), but it is playable.

The game and source code can be downloaded from here (http://mitchdev.com/projects/ld20/) (Download Release-Patch01.zip).

There is also a timelapse of it's development here (http://www.youtube.com/watch?v=4fHk8a3zvy0).
Title: Isolation
Post by: Nexus on May 02, 2011, 06:44:12 pm
Very funny game :D

As you might know, there is a walking bug: The keys A and D often have no effect when I am standing, I can only jump away. And I find the golden pistol too weak for its price. And in the main menu, there is no text on the buttons.
Title: Isolation
Post by: mitch on May 04, 2011, 01:37:50 am
Thanks, I wasn't aware that no text was being drawn on the main menu.

I think that I've fixed the walking bug as well, I haven't been able to get stuck yet (I changed the collision detection code, and changed the game to use a fixed time step instead of a dynamic one).

I also buffed up the golden pistol a tad as well :D (Increased the damage it deals, and lowered the cool down time).
Title: Isolation
Post by: David on June 16, 2011, 12:49:37 pm
Jajaja, looks like a BoxHead except the monsters are armed :D

You have GOT to teach me how you made the tile engine
Title: Isolation
Post by: keyforge on June 19, 2011, 09:48:24 pm
This game is brilliant! Also, the source code is very clean and it runs very smoothly. It's pretty difficult but I might just be bad at platformers, definitely my kind of game! :) Graphics are excellent and retro. There is a glitch with the tiles though that when you jump they seem to have gaps in between them at times. The random generation of the maps is very neat!
Title: Isolation
Post by: Disch on June 19, 2011, 10:21:58 pm
I just run out of ammo right away.  How do you get more?
Title: Isolation
Post by: Nexus on June 19, 2011, 10:27:41 pm
I think you have to press R. Maybe it's also moving the mouse off the screen, I don't remember ;)
Title: Isolation
Post by: mitch on June 24, 2011, 02:23:48 pm
Quote from: "David"
You have GOT to teach me how you made the tile engine


It's a fairly simple approach to it, it's basically all in a quad-tree. I'll try to write up something about it in the next few weeks though.

Quote from: "keyforge"
... It's pretty difficult but I might just be bad at platformers, definitely my kind of game!


Yeah, after submitting it, I realised that the difficulty is fairly brutal :P

Quote from: "Disch"
I just run out of ammo right away.  How do you get more?


As Nexus has already mentioned, you should be able to reload using R.