SFML community forums

Help => Graphics => Topic started by: Rivon on May 03, 2011, 05:11:05 pm

Title: Image skewing and perspective
Post by: Rivon on May 03, 2011, 05:11:05 pm
Is it somehow possible in SFML to skew images/textures (preferably with perspective correction) like in these images?
(http://img222.imageshack.us/img222/3333/checkerkc7.gif)
(http://img100.imageshack.us/img100/8007/xxa7.jpg)
I think that it's probably possible using OpenGL or shaders but I don't know how to use them. Any help will be much appreciated :)
Title: Image skewing and perspective
Post by: Laurent on May 03, 2011, 08:16:25 pm
Quote
Is it somehow possible in SFML to skew images/textures (preferably with perspective correction) like in these images?

Nop.
Title: Image skewing and perspective
Post by: Rivon on May 03, 2011, 08:18:11 pm
Not even using shaders or something?
Title: Image skewing and perspective
Post by: Laurent on May 03, 2011, 08:23:02 pm
No, because SFML doesn't implement vertex shaders (only fragment shaders).