SFML community forums
Help => General => Topic started by: slotdev on June 11, 2011, 07:00:01 pm
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Hi
This is a bit of an odd question, but I will shortly be doing a project that takes a lot of vector graphics, developed for a Flash app, and using SFML to run on a non-Flash-supporting target.
I can of course export the graphics to a bitmap format (PNG) but the volume of graphics is very high.
So, is there a way to somehow extract the vector data and then import this into some kind of C++ source code, which can then be drawn with SFML.
I hope that made sense! :s
Thanks in advance
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I know someone made a Flash extension for SFML. Look trough the various projects in the forum or the Wiki, should be there somewhere.