SFML community forums
Help => Window => Topic started by: NullEntity on June 23, 2011, 05:51:03 am
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I want to make a Chip-8 emulator. It has a 64x32 screen. What would be the best/easiest way to scale it up to a more sensible resolution?
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There are many ways, see http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
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The intention is to keep the pixely look. I meant something like is there a setting that can scale the 64x32 resolution to whatever size the window is. I'm new to SFML so the only way I can think of is drawing boxes for each pixel.
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Ah, then you can just use a sf::View and zoom it accordingly.