SFML community forums

Bindings - other languages => DotNet => Topic started by: Lox on July 25, 2011, 05:10:18 am

Title: SFML Drawables
Post by: Lox on July 25, 2011, 05:10:18 am
Hi, I'm trying to write my own implementation of an Animation class in C#.  I was wondering, when RenderWindow.Draw(drawable) gets called, what does it do?

Ideally, I am going to inherit from SFML.Graphics.Sprite.  Then, before it is drawn, it updates its image to the current frame.  How can I achieve this?

Thanks,

Kevin.
Title: SFML Drawables
Post by: 135 on July 25, 2011, 05:52:44 pm
I would use a image containing all the frames and subRect before each draw.