SFML community forums
General => General discussions => Topic started by: Klaim on July 25, 2011, 01:40:38 pm
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For learning purpose, I'm planning to write a more complete variant of this game (made with SFML but incomplete) (http://code.google.com/p/radiant-laser-cross/) but in a fully parallellized way.
At the moment I think I'll use Inter Threading Building Blocks to make sure everything is portable, with SFML of course.
Now, as SFML provide thread interfaces, I was asking myself if you would go as far as to provide a basic implementation of task scheduling in the future?
As SFML don't provide it yet, I'm still wanting to use TBB but maybe I missed something?
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SFML is not a threading library, it provides only the minimum features that it internally needs -- threads, mutex and nothing more ;)
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So my guess is right that you'll certainly never support more higher abstractions.
It seem reasonable to me, so I guess ITBB is really my only option.
Thanks!