SFML community forums

Help => Graphics => Topic started by: Lox on August 03, 2011, 06:27:57 am

Title: 16-bits/channel, 32-bits/channel
Post by: Lox on August 03, 2011, 06:27:57 am
Hey,

I was wondering if SFML will have support for different image types like RGB/16 and RGB/32.  It can't seem to load anything other than RGB/8 for me (I am using SFML 2.0 dotNet, if that makes a difference).
Title: 16-bits/channel, 32-bits/channel
Post by: Laurent on August 03, 2011, 08:01:51 am
Are you talking about image file formats, or pixels that you provide yourself? Can you be more specific about what you do, and what fails?
Title: 16-bits/channel, 32-bits/channel
Post by: Lox on August 03, 2011, 08:16:27 am
When I try to load an image that is other than an RGB-mode image with 8 bits/channel (Photoshop->Image->Mode->RGB Color/8bits per channel), it throws an error.

That's really all I have.
Title: 16-bits/channel, 32-bits/channel
Post by: Laurent on August 03, 2011, 08:41:56 am
Which image format (bmp? png? jpg?)?