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Help => General => Topic started by: waxx on August 29, 2011, 06:32:24 pm

Title: SFML 1.6 screwing up on standalone buiild
Post by: waxx on August 29, 2011, 06:32:24 pm
So when I open up my sfml app from bin and not via compiling&running of my visual this is what I get

(http://img707.imageshack.us/img707/2288/standalone.jpg)
(http://img839.imageshack.us/img839/8720/kurwau.jpg)
(http://img94.imageshack.us/img94/475/27989465.jpg)

How it looks normally...

(http://media.indiedb.com/images/games/1/16/15091/menu.jpg)
(http://media.indiedb.com/images/games/1/16/15091/featured.jpg)

I dont really know what else can I write. Im using SFML 1.6 on Windows 7 x64 machine. I have latest Nvidia Driver. We share our project on Dropbox and others have same when they run standalone version compared to normally ran in VC [there are also ppl with ATI gfx]. Any help?
Title: SFML 1.6 screwing up on standalone buiild
Post by: Laurent on August 29, 2011, 08:43:25 pm
Maybe some resource files (images) are not found because the working directory si different when the app is run from the explorer rather than from the IDE?
Title: SFML 1.6 screwing up on standalone buiild
Post by: Richy19 on August 29, 2011, 08:45:29 pm
Run it throught the console, that way you can see if it is finding the resources
Title: SFML 1.6 screwing up on standalone buiild
Post by: waxx on August 29, 2011, 09:09:49 pm
My resource manager throws errors in console if it cant load. I've quadra, sorry... 3245657-checked anyways if I have all assets.
And its not like always same assets are bugging. Sometimes i can see 2 buttons lacking and sometimes whole screen is blue. Anyway - all the time something is screwing up.