SFML community forums
Help => Graphics => Topic started by: tiby312 on September 01, 2011, 01:56:42 am
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When I draw polygons onto a renderTexture, and then draw it using a sprite, the edges are not smoothed out even though it is when I just draw the polygons directly in the window. What can I do to make it smooth?
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sf::RenderTexture currently doesn't support antialiasing, it will be added in the future.